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Avoid accepting nomads for the sake of general population growth though if you just suffered a mass death with no laborers, you may have no choice. The best way to do this is to grow your population slowly. You can't prevent population fluctuations, but you can achieve a basic sustainable curve.This is not necessarily the best course of action. It is also tempting to accept nomads or build chunks of new homes when the number of children is dipping.You want to maintain enough laborers to handle mass deaths. It is tempting to put new laborers to work immediately even when you have everything you need right now, but maintaining a sustained number of laborers means that sudden deaths won't send you scrambling to manually fill jobs.The number of working adults does not matter as much as your sustained number of children, laborers, and the rate of death.This can be avoided by altering your thinking with regard to your population. When you can comfortably achieve a town with the resources it needs, high health, and high happiness, you may find that without continually expanding, your population tends to suddenly die out.Tasking the town with clearing the trees is far faster than the lodge itself. you will find that by the time that the trees are gone it is almost time to start cutting again. Another Tip is to place a forester lodge set it to only plant and not cut, then within a couple years task the town with cutting down the newly made forest.For every additional square's distance from the stockpile, a steel-using wood cutter produces 3 fewer firewood per season.If you need a supply of logs for building, it is best to either pause the woodcutter, clear additional forests with laborers, or build a second forester lodge. A single woodcutter seems to be able to go through a single fully-staffed forester's log production by himself.However, surface stone is unlikely to last long enough to cover your stone needs, so your first mining type building should be a quarry. If you avoid exporting your iron tools, you can put off building an iron mine for a very long time and just live off surface iron to keep your tool supply healthy.
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If you have everything you need in the stockpile, workers will bring as much as they can carry to the job site, thus ensuring the building is finished in as few trips as possible. When materials are trickling in, workers might make lots of wasteful trips to the building site, carrying only 1 or 2 units of materials. When possible, don't build any structures unless you have all the materials needed for its construction already in stock.
#Banished mega mod wiki Patch#
[Edit: Patch 1.02 says foresters will no longer cut down orchards)